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Mark of the ninja pickpocket
Mark of the ninja pickpocket












You will see a wall of lasers along a passage to your right, so head left and climb some more. From the start, head left and ascend through a corridor. The first pocket you must pick belongs to a guard you encounter near the very start of the stage. You can acquire the keys however you like if your only objective is to clear the stage, but to obtain the seal you will need to try your hand as a pickpocket. Pickpocket Both KeysĪs you are notified from the start of the stage, there are two guards with keys you will need to use in order to find Karajan in his protected chamber. Finally, ascend and follow that passage to find and execute your target. Next, grapple up to the nearby grapple point he was guarding, and from there jump to the overhead handholds. Get as close as you can, then toss a Hisomu Terror Dart when you can safely rush him and eliminate him. When you near the far left side of the chamber in question, there is a sniper at ground level. There’s no rush, and getting spotted will just mean you have to go back to your last checkpoint. Use any architecture you can find to keep sneaking in the desired direction, and take your time. However, quite a few guards lurk between you and that destination. You need to return to the corridor to the upper left, where you dropped down and went right instead of continuing to the left. If you are spotted while making your way to his corridor, restart immediately from the previous checkpoint until you get your approach just right. Entering Karajan’s chamber completes the objective and essentially marks the end of the stage. You complete this seal by clearing the last leg of your journey without any guards detecting you. Seals Kill Karajan Without Being Detected They could very well be the difference between success and failure. As you prepare for this leg of your journey, make sure to bring lots of poison darts and upgraded smoke bombs. That means that when the time comes, you can focus more readily on the challenges that await. Fortunately, most of the optional objectives and scrolls are hidden away near the start of the stage. You have finally tracked your target to a fortified castle, and now you just have to get through his defenses to engineer the confrontation you’ve craved. Mark of the Ninja: Remastered’s “A Blade at His Neck” brings you closer you get to the end of your journey, and everything becomes more difficult.














Mark of the ninja pickpocket